A lightweight API to bridge Unity3d and Trello for game development issue tracking and exception handling.
A prototype of an automated all-in-one experience to ease the burden on creators and clients by maintaining an established workflow and deliverable service.
A procedural generation system for 3dsMax to create limitless variations of landscapes at the click of a button. User has the option to predefine size and style of landscape.
A productivity tool to generate rocks in 3dsMax. Allows generation of random rock or generation of custom geometry shapes. Creates a high poly, low poly, and cage mesh for baking.
As part of the 'Tank Team' I am responsible for the creation and integration of tanks through our pipeline. I was motivated to find areas where our pipeline could be more efficient, leading to writing up documents and tutorials. Working with our Tech Artist(s), some of the areas I addressed became a viable solution to improve the efficiency overall as a team.
An environment created to show off a selection of new GameTextures.com flora scans.
A quick project to see what I could manage to get done with a very short amount of production time.
[WIP] An XY visualizer and data exporter for drawing shapes in XY mode of an oscilloscope. Made in Unity3d.