As part of the 'Tank Team' I am responsible for the creation and integration of tanks through our pipeline. I was motivated to find areas where our pipeline could be more efficient, leading to writing up documents and tutorials. Working with our Tech Artist(s), some of the areas I addressed became a viable solution to improve the efficiency overall as a team.
An environment created to show off a selection of new GameTextures.com flora scans.
A quick project to see what I could manage to get done with a very short amount of production time.
A lightweight API to bridge Unity3d and Trello for game development issue tracking and exception handling.
A prototype of an automated all-in-one experience to ease the burden on creators and clients by maintaining an established workflow and deliverable service.
[WIP] An XY visualizer and data exporter for drawing shapes in XY mode of an oscilloscope. Made in Unity3d.
Fully poseable mannequin for artists created using Unity3d targeted for WebGL platform.
Scripted in Python using Raspberry Pi and OpenCV the Cat Motion Detector is a basic tracking system used to keep tabs on cat activity while remote.
A light-weight management tool using Python, Pyside, and HTML. With Google's Web Services data can be created or read into WorkBench to display accurate information across multiple platforms.
A procedural generation system for 3dsMax to create limitless variations of landscapes at the click of a button. User has the option to predefine size and style of landscape.
Used as a preparation and validation tool for the Sketchfab/Polycount tower community project.
A productivity tool to generate rocks in 3dsMax. Allows generation of random rock or generation of custom geometry shapes. Creates a high poly, low poly, and cage mesh for baking.